a huge number of gibbering evil creatures
Feb. 9th, 2006 12:05 amGah. After meetings for most of yesterday, a quite busy day today, and I'm tired and have very little spare brain matter.
Have also resolved to diet somewhat. Expect future whining on this subject.
Astonishing how listening to an ill-natured whining session can persuade you to support the opposite point of view, whatever it is. No matter what it is. There was a thread on rpg.net about the Wraeththu game, which started off with a rather aggressive and vicious review and descended rapidly into back-patting and jokes. I've got no idea what the game's actually like, and suspect it may actually be a bad system and poor conversion, but just reading some of the discussion made me want to stand up and defend it on general unspecified principles. Sigh.
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Signs of a turning battle include: a huge number of gibbering evil creatures charging down the hallway, the loss of party members at the front of the group and a continuing trend towards the rear, and the disappearance of any allied rogues.
-- Shadows of Undrentide Official Strategy Guide
Have also resolved to diet somewhat. Expect future whining on this subject.
Astonishing how listening to an ill-natured whining session can persuade you to support the opposite point of view, whatever it is. No matter what it is. There was a thread on rpg.net about the Wraeththu game, which started off with a rather aggressive and vicious review and descended rapidly into back-patting and jokes. I've got no idea what the game's actually like, and suspect it may actually be a bad system and poor conversion, but just reading some of the discussion made me want to stand up and defend it on general unspecified principles. Sigh.
---
Signs of a turning battle include: a huge number of gibbering evil creatures charging down the hallway, the loss of party members at the front of the group and a continuing trend towards the rear, and the disappearance of any allied rogues.
-- Shadows of Undrentide Official Strategy Guide