more Unknown Armies discussion
Oct. 12th, 2010 12:44 amStill on yesterday's theme of Unknown Armies and GetBackers, I found myself wondering if Akabane corresponded to any known archetype or school of magic. He doesn't quite fit the Dark Stalker, and while one could write up a blood-oriented school of magic, that didn't quite work either. But his whole pattern of behaviour -- the constant seeking for a challenge or worthy opponent, quite beside any question of morality -- is common enough in manga, and in Hong Kong movies, and elsewhere too (gunfighters, for instance), that it seemed logical that there should be an archetype involved somewhere.
I think I'll call it the Duellist. The Duellist constantly seeks challenges in their chosen field. They want to be the best. The only way to be the best is to prove it against all challengers, and to challenge themselves by constantly facing stronger opponents. The taboo is to refuse a one-on-one challenge that has been given to them.
Channels would include such options as Make It A Fair Fight (prevents other parties from interfering in a given battle), We Meet Again (something which would let you target a previous opponent and locate them for a return challenge), and so on.
Avatars of the archetype can vary between ethical (some degree of personally defined honour) or unethical (just in it for the killing), but there must always be standards. A Duellist without standards starts wandering towards other archetypes, such as the Masterless Man, the Dark Stalker, the Savage, the Warrior, and so on. A Duellist can serve another character (a contract with the Merchant, an oath of fealty to the True King, etc) but may run into problems with taboo if they are ordered to refuse a challenge.
Duellists show up across the world and through history, and have recently entered pop culture in a number of exotic variants. Occultists mention attempts by certain avatars to try to force an ascension and a change to the archetype via card games or pet monsters in pokeballs. This has not been very successful, as the popular shift in image just isn't there. Yet. Time will tell.
Symbols of the Duellist include six-guns, revolvers, duelling rapiers, certain phrases associated with schools of martial arts (such as "Let's try your Tiger Claw against my Crane Wing!"), and more recently, CCGs and Pokemon. Older symbols include duelling scars (from the period when such scars could be clearly distinguished as such).
(And I could now go into how the whole Divine Design arc in GetBackers was a very complicated Personomancy ritual, but let's not go overboard here.)
---
Reflections on Ice-Breaking
Candy
Is Dandy
But liquor
Is quicker.
-- Ogden Nash
I think I'll call it the Duellist. The Duellist constantly seeks challenges in their chosen field. They want to be the best. The only way to be the best is to prove it against all challengers, and to challenge themselves by constantly facing stronger opponents. The taboo is to refuse a one-on-one challenge that has been given to them.
Channels would include such options as Make It A Fair Fight (prevents other parties from interfering in a given battle), We Meet Again (something which would let you target a previous opponent and locate them for a return challenge), and so on.
Avatars of the archetype can vary between ethical (some degree of personally defined honour) or unethical (just in it for the killing), but there must always be standards. A Duellist without standards starts wandering towards other archetypes, such as the Masterless Man, the Dark Stalker, the Savage, the Warrior, and so on. A Duellist can serve another character (a contract with the Merchant, an oath of fealty to the True King, etc) but may run into problems with taboo if they are ordered to refuse a challenge.
Duellists show up across the world and through history, and have recently entered pop culture in a number of exotic variants. Occultists mention attempts by certain avatars to try to force an ascension and a change to the archetype via card games or pet monsters in pokeballs. This has not been very successful, as the popular shift in image just isn't there. Yet. Time will tell.
Symbols of the Duellist include six-guns, revolvers, duelling rapiers, certain phrases associated with schools of martial arts (such as "Let's try your Tiger Claw against my Crane Wing!"), and more recently, CCGs and Pokemon. Older symbols include duelling scars (from the period when such scars could be clearly distinguished as such).
(And I could now go into how the whole Divine Design arc in GetBackers was a very complicated Personomancy ritual, but let's not go overboard here.)
---
Reflections on Ice-Breaking
Candy
Is Dandy
But liquor
Is quicker.
-- Ogden Nash