things learned
Apr. 2nd, 2008 01:48 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Things I have learned while running games:
a) Just because Plot A worked well, running a reprise of Plot A is not necessarily going to work well.
b) After your players' characters have saved the world, anything else is likely to be a bit of an anticlimax.
c) Do not underestimate characters' tendency to sit and argue.
d) A group of American players are likely to want to set the game in America rather than England.
e) It's still fun.
---
Mighty as stars falling from the heavens,
Heavy like waves crashing on the shore.
At first the drops are the size of fists,
Then each is a bowl of water upturned.
Flowing across the land, making ducks' necks green;
Washing the mountainside to show it deep blue.
The waters in the ravine are a thousand fathoms of jade,
The spring stream swells to a myriad strands of silver.
Soon the crossroads is flooded,
And the meandering river flows straight.
The dragons help the Tang Priest in his trouble,
Making the Heavenly River overflow.
Journey to the West, translated by WJF Jenner
a) Just because Plot A worked well, running a reprise of Plot A is not necessarily going to work well.
b) After your players' characters have saved the world, anything else is likely to be a bit of an anticlimax.
c) Do not underestimate characters' tendency to sit and argue.
d) A group of American players are likely to want to set the game in America rather than England.
e) It's still fun.
---
Mighty as stars falling from the heavens,
Heavy like waves crashing on the shore.
At first the drops are the size of fists,
Then each is a bowl of water upturned.
Flowing across the land, making ducks' necks green;
Washing the mountainside to show it deep blue.
The waters in the ravine are a thousand fathoms of jade,
The spring stream swells to a myriad strands of silver.
Soon the crossroads is flooded,
And the meandering river flows straight.
The dragons help the Tang Priest in his trouble,
Making the Heavenly River overflow.
Journey to the West, translated by WJF Jenner
no subject
Date: 2008-04-02 01:50 am (UTC)(Mind you, I am one of those Americans whose favorite TV channels are Sci-Fi and BBC America. And I also have watched Eastenders since the 80s...of course here in America we are something like 6 years behind...I mean, Steve is still alive...and we haven't even met Alfie Moon...and Pauline is still alive.)
Throw me in a game set in England! Liverpool? Manchester? London? Yorkshire? The rift in Wales with all the folks from Torchwood? Yes please, mum...that would be Ace!
I mean, I've played in games in any number of American cities I've never been to...let's go crazy with some London action...then I could embarrass myself and everyone at the table with my bad accent. Good times!
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Date: 2008-04-02 04:34 am (UTC)no subject
Date: 2008-04-02 09:44 am (UTC)no subject
Date: 2008-04-02 02:28 pm (UTC)With a pure-fantasy world, one is likely to ask more questions -- "Is there an X? Historically they had Y, which is pretty close..." -- but that's because it's a made-up world and the GM has all the answers, and the player really can't be expected to know them if they're not in a published worldbook.
So....... You should make a worldbook for modern England! O:D
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Date: 2008-04-02 03:18 pm (UTC)no subject
Date: 2008-04-02 04:12 pm (UTC)no subject
Date: 2008-04-02 08:43 pm (UTC)no subject
Date: 2008-04-02 09:23 pm (UTC)Now, if you add in supernatural stuff, that'd be setting-dependent, but if you're just doing Modern England? You can tack in a few places which have a rep for spooks, or suggest that a running battle in X location would be cool, but you could leave the rest and stick with the mundane...
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Date: 2008-04-02 09:25 pm (UTC)no subject
Date: 2008-04-02 10:00 pm (UTC)For car-chases, what are the roads like?
Also, if you put in the wonky stuff -- mundane conspiracy theories, rumors of hauntings, excellent spots to put supernatural stuff -- then it's not quite just bog-standard mundanity.
That kind of thing!
no subject
Date: 2008-04-02 10:31 pm (UTC)no subject
Date: 2008-04-03 12:19 am (UTC)I'm not saying that it would automatically sell, but I wouldn't automatically bet against something that'd be useful for anything, from covert ops to Harry Potter, set in England. The magic, the psi, the weird stuff -- just point out some likely places to layer that over the mundanity.
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Date: 2008-04-03 12:24 am (UTC)I suppose you could argue that we already have one British Historical. The GURPS Robin Hood.
Maybe it's just that I find it hard to see my own background as that interesting. ;)
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Date: 2008-04-02 09:44 am (UTC)no subject
Date: 2008-04-02 02:41 am (UTC)no subject
Date: 2008-04-02 09:46 am (UTC)no subject
Date: 2008-04-02 06:30 pm (UTC)no subject
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Date: 2008-04-02 08:51 pm (UTC)no subject
Date: 2008-04-02 08:54 pm (UTC)no subject
Date: 2008-04-02 06:55 am (UTC)Oh god, so unbelievably true. Having been on both ends of this phenomenon, just reading the line makes me both laugh and cringe. :)
A group of American players are likely to want to set the game in America rather than England.
As I've never run or played in an rpg which was not set either in a fantasy world, a mutant world, or in galaxy far, far away, I can't say I've encountered this phenomenon. But I think, for myself, I could pretty much guarantee that I would rather play in a game set anywhere else other than the place in which I lived. :)
It's still fun.
So true.
This is so cool. All my years conversing with people online, and I've never really stumbled across random discussion about running games like this. Reading Order Of The Stick isn't quite the same thing. ;)
no subject
Date: 2008-04-02 09:48 am (UTC)Glad to have amused you. :)